Snakes and Ladders
- Each player starts with a token on the starting square (usually the first grid square in the bottom left corner)
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Players take turns rolling a single die to move their token by the number of squares indicated by the die rolled.
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Tokens follow a fixed route marked on the gameboard which usually follows from the bottom to the top of the playing area, passing once through every square.
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If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake", the token must be moved down to the snake's lower-numbered square.
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If a 6 is rolled, the player, after moving, immediately rolls again for another turn; otherwise play passes to the next player in turn.
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The player who is first to bring their token to the last square of the track is the winner.
A skills-based mathematical variation from Wikipedia:
"In the book Winning Ways the authors propose a variant which they call Adders-and-Ladders which, unlike the original game, involves skill. Instead of tokens for each player, there is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five-by-five board). There is no die to roll; instead, the player chooses any token and moves it one to four spaces. Whoever moves the last token to the Home space (i.e. the last number) wins."
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