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The Sansa Kroma Game

The Sansa Kroma game is/was commonly played in Ghana. Sansa Kroma means 'hawk' in Fante or Twi. Hawk is a bird.  Rules  The game is played with the Sansa Kroma song and stones. Every participant has a stone in front of him or her. As all participants sing the song, every one moves the stone in front of them in the songs rhythmic pace to the next participant to their right side. The song increases in pace after every round of stones.  The stones must be moved in such a way that you always have only one stone to move at a time as the pace of the song increases. If a participant is not able to keep the pace of both the song and the movement of the stone, and thereby having two stones in front of him s/he is kicked out. The game continues until only one person emerges as a winner. The author is grateful to Ralitsa from Ghana who provided the explanation of this game.

1-2-3 Block

 The game is called 1-2-3 Block. The game does not require any materials, but it does need a big space/ area in which to play it.  This game is similar to hide and seek but a bit more active and exciting.  Before the game begins all the players agree on an item to be the ‘blocking post’. This item must be relatively large and accessible from multiple directions e.g. a tree, chair, or part of a wall (etc.).  After this has been decided, a chosen ‘seeker’ must count to 50 with their eyes shut next to the ‘blocking post’ and everyone else hides. Once done counting, the person must try and find everyone BUT the game does not end when they are spotted… Rather, when spotted, both the hider and the seeker must run back to the ‘blocking post.’ If the hider gets to the post, touches it and shouts “1-2-3 Block” before the seeker, they are safe. But if the seeker gets there first and shouts “1-2-3 Block” then the hider has lost and will become the next seeker.  The game continues until the player

Tshikako

a) What is needed to play (i.e. materials),  A ball and an open small field/court of a quadrilateral shape (dimensions/size of which depends on the intensity/competitiveness), several cans/tins of varying sizes, two teams of at least 2 members each. b)  How game is played One team is fielding, and the other plays The fielding team fields members on either ends of the field. Within the field, the playing team tries to stack the tins/cans into a stable tower while defending/dodging attacks from the fielding team throwing the ball at them and/or the tower they are trying to build from stacking the tins. If a playing member is hit with the ball, they are eliminated. If the tower is struck down, the playing team continues to rebuild their tower until all their members are eliminated or they progress to the next stage of the game.  The next stage of the game starts once the tower is stacked, the playing team goes behind the field lines and each member gets three/five shots to completely brin

Rounders

What you need Two teams of 8 people (16 players) Chalk to draw circles A ball i)      Team One has the ball. They are trying to prevent Team Two from getting into the circles. Every circle counts 4 points. The total score a team must have is 24. Team Two must ensure the ball does not hit them while they try to get into the circles to make 24. If a team gets two 24, the players that were out because they got hit by the ball come back in and they play again until everyone is out. ii)      In order to win, players must run into the circles 6 times without getting hit by the other team with the ball. iii)      Rules are you cannot throw hard balls. You cannot hit someone with the ball if they are already in the circle. Both genders play the game. It is best played outside

Diketo

Diketo is an indigenous game that can be played by one to 10 or more players. Players can be in teams or individuals. The games require a small hole dug on the ground or a circle or square shape drawn on a flat surface, pebbles or marbles (diketo). The number of pebbles may be decided by the players, however 10-20 pebbles each can be enough for a fun game. Additionally, each player requires one pebble/marble called Mokinto , which is usually slightly bigger than the other pebbles ( diketo ). Rules of the game Player who picks to be first will play first, those that picked 2nd will play second and so forth (picking who goes first is entirely up to the players, it is a first come first serve kind of thing. Players agree on the number of diketo each must have (all players should have the same amount of pebbles e.g 10 each) Players then agree which level (the level is called madis 1, madis 2 and so on) they want to have as the final stage to call it a game. It can be level 1-10 depending o

Three Tins

The game is called “Three Tins”.  It is a traditional game played by children of both genders, anywhere outdoors - in the playground, the backyard, or even a park. One needs three tins and a homemade ball either with plastic or a cloth to play the game. The tins should be the same size, but it’s more fun to use different items like bottles, cans, tin cans, and so on. To start the game, one of the players from each team must throw the ball at the three tins and try to hit all three of them. If the player is successful, they must then rearrange the three tins as fast as they can. The first team to do this wins the game. The rules of the game are quite simple. In order for the team to win, all three tins must be arranged again as quickly as possible. All players must stay inside the designated area while playing. Moreover, the ball must stay in the same area; if it falls outside, the game must be paused and the ball returned to where it originally was. Finally, there must be a clear and a

Drie Stokkies (Three Sticks)

All one needs to play this game is three wooden sticks and a flat surface – preferably a long stretch of road.  The structure and rules of the game are incredibly simple: We start by placing three sticks in a row – each horizontal to the long stretch of road and perhaps a metre apart. Taking turns each player runs and jumps over the sticks – RULE- when a player runs and jumps they may only take one step in the space between each stick. As each player takes a turn – the distance between the sticks is increased and once the distance between the sticks is too far  for a player to jump without taking more than one step between each stick – THEN that player is out. The player who is able to jump the furthest and clear the longest distance between each stick without extra steps wins the game.  Anyone or any gender and age can play the game but usually it was just the kids that lived on my street – boys and girls all between 5 and 8 years old.  Played on the street.